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Friday, May 27, 2011

Spider-Man: Shattered Dimensions Review (Titles I Missed)





Countless superhero titles have flooded the markets with the recent resurgence in mainstream comic hero popularity, and a desperate few of them have been quality endeavors worth frothing over.  A quality Spider-Man title is even more difficult to come by given the fact that there are so many elements to get wrong.  Spider-Man: Shattered Dimensions puts a new-ish spin on the popular franchise, and gives Spidey fans a bit more to chew than the usual web-head basics.

Gameplay/Presentation

Shattered Dimensions puts a different spin on Spidey's exploits by giving players the ability to play as four iterations of their favorite wall crawler: the original "Amazing", Spider-Man Noir, Spider-Man 2099, and Ultimate Spider-Man.  Each version has his own unique play style, and some individual abilities, but the basics are the same.  Every Spidey can web swing and pull off acrobatic attacks, but not all Spideys are created equal.  Noir Spidey, for example, is not as strong as his counterparts, and his levels tend to be filled with more trigger happy villains willing to pump him full of bullets.  2099 Spidey's levels contain a series of free fall sequences that test a players reflexes in avoiding falling objects.  Ultimate and Amazing are more similar, but Amazing has more web based attacks in his repertoir whereas Ultimate uses the tendrils of the black symbiote suite to do most of his dirty work.  

The continuity of the game's story mode switches from stage to stage between the different Spider-Men.  The order in which levels are completed is somewhat left to the player, but only a couple of levels are unlocked after objectives are completed.  Fans of the franchise know that Spider-Man doesn't use weapons, so as specific objective challenges are completed, different abilities and web attacks are unlocked for purchase.  As the game progresses, each Spidey grows more formidable, as do their opponents.  Though the upgrade system adds a bit of a challenge to the usual button mashing festival that similar titles offer, it ultimately feels undewhelming when compared to the system that Batman: Arkham Asylum employs.  Hardcore gamers who focus on completing every challenge will likely pay close attention to each objective, but it is possible to best the game without paying any attention to them at all.  That is not to say that it is not necessary to upgrade abilities, but players will often be plesantly surprised to find that they have enough credits to unlock valuable upgrades without putting much focus on specific acheivements. 

Controls

Most critics of this title will point to the fact that there is absolutely no free-roaming opportunity to be found in this game to unleash all of Spider-Man's web swinging glory, and this is certainly true.  Each of the game's levels is built with a linear objective based design.  Basically its a, "you can do whatever you want and look awesome doing it.......as long as you stay inside this wide corridor" experience as opposed to the sandbox style world that other installments have offered.  In many ways, this focused players on the main action of the title, but it also limits the web swinging opportunities pretty severely.  Most of the action when fighting enemies will be controlled through button mashing melee attack combos, or through line zipping combo starters.  This is pretty standard fare for Spider-Man titles, but something a bit more technical would have been a welcome addition this go around. 

Shattered Dimensions does add a first-person fighting sequence to boss battles that allows players to control Spidey's punches and dodges for limited intervals.  Though this seems like an interesting addition, it more or less detracts from the experience rather than enhancing it.  The controls employed through the left and right control sticks are often clumsy, and the inputs during these segments were hit or miss for the most part.  Overall, the control scheme in this title does little to enhance what player's can look to expect from a Spider-Man title though it is also not obvious what enhancements could be made.  Rather, it would have been nice to see an environment that made better use of more unexplored Spidey abilities like creating large webs between buildings to trap flying enemies or some such mechanic.

Final Impressions

The fact that titles like Batman: Arkham Asylum have put such a fresh spin on what supehero titles could look like plague less momentus games like Shattered Dimensions.  It is becoming more apparent that it is no longer sufficient to relabel old game mechanics with slight changes and gimmicky story arcs in order to attract a new consumer base.  Shattered Dimensions does a good enough job of bringing life to several versions of everyone's favorite web crawler, but the title doesn't really deliver anything that makes it exciting to step into Spidey's tights.  Perhaps if the level of difficulty were raised in more or a puzzle solving challenge, or if the darkness of the story content were ratcheted up a few degrees Shattered Dimensions could have been a more relevant title.  However, it may be relegated to the pile of Activision Studio's dump-ware titles of the year.  Hardcore fans will gripe about story continuity, and newcomers will be bored with repetitive gameplay mechanics.  It is sad when these titles fail, but someone needs to put a bit more love into a good Spider-Man project for it to be truly successful.

Score: 5 out of 10 (Average)

Tuesday, May 24, 2011

Heavy Rain Review (Titles I Missed)

Heavy Rain is one of those titles that comes out and truly turns the gaming industry on its ear.  With video games becoming more and more like movies in regard to the level of quality scripting and the high quality of today's consoles visual capabilities, the cinematic look and feel of Heavy Rain stands out as a major achievement in the gaming world.  Sure, several titles have taken the "cinematic" approach in the past, but none have been pulled off with the same level of polish and "awe" factor that Heavy Rain does while still providing a game play element that hooks players into the experience in a way that allows a credible immersion experience.  


Story/Presentation/Game Play


Not many games can claim to lump all of these elements into one category, but that is what Heavy Rain is all about.  There is no game without the story, and the story cannot progress without the choices of the player and so on and so forth.  The story itself is one that is better left without a synopsis due to the high focus on player input.  Any recap could lead to spoilers or a reveal that doesn't come up in another player's experience due to the game's branching story arc.  Suffice it to say that Heavy Rain is truly an interactive drama rather than a game and it has multiple endings.  Nearly every action that a player takes throughout the experience can change the way that the game's events unfold.  Some changes might be radical, and others benign.  Regardless, each player's experience might be just a little bit different depending on how well or poorly they input commands throughout.  


The presentation style takes its cues from the Noir films of old, but the multiple vantage points presented withing the game makes it feel more like a Stephen King novel.  Each character has a unique story to tell, but each of them also contributes to the unfolding of the story as a whole. Every detail of the game has been composed in a way that makes it as believable as any high end Hollywood production, but the best part is that this is a movie that doesn't end in a few hours.  The quality of rendering used to create the world of Heavy Rain doesn't falter throughout the entire game and transitions between exploration, and action sequences are pulled off smoothly.  The only stops to be found in the game are during character switches where a close up of the character's face is displayed while the next scene loads. 

Controls

Most of the complaints surrounding this title will likely talk about the control scheme used during navigation and action sequences.  For most of the game players will be exploring their surroundings, performing some menial tasks, and searching for clues.  The controls are basic enough, but are mostly far removed from what players may be used to.  Walking around, for example, requires holding down the R2 trigger and the left control stick rather than just the stick itself.  Some of these control choices are puzzling, but they become natural as more time is put into the game. 

Action sequences are a very different story.  Each action scene is choreographed to make the action more lifelike.  The control aspect for these scenes is laid out in a series of "Quick Time" responses that the player must input with the use of the action buttons or by following a swipe pattern with the control stick.  Failing to input the correct command could alter the outcome of any given action sequence. 

Closing Comments

Heavy Rain is a game tailored for gamers who enjoy visually thrilling and intellectually challenging experiences, and for this reason the title might be lost on the more fast paced action crowd.  It's true that Heavy Rain takes the more methodical and at times plodding approach to story telling, but gamers who dismiss this title too quickly would be missing out on an interesting experience.  With the game's multiple endings, players are motivated to relive and remake choices during the game to activate alternate outcomes.  Furthermore, once the story is completed, every chapter of Heavy Rain is replayable in whatever order players choose.  Games like Heavy Rain don't often come to consoles, but it is definitely a game worth renting if gamers have a passing interest in such endeavors.  Interactive dramas might not be for everyone, but Heavy Rain doesn't dissapoint. 


Overall Score: 9 out of 10 (Very Good)




Tuesday, May 10, 2011

Editorial: My Reviewing Hiatus

It has been a slow month so far here at TNR, what with the Playstation Network hacking and all.  That combined with a apathetic attitude from Gamefly surrounding the subject of timely game delivery past the first 3 months of a member's subscription has put a damper on game review activity for the time being.  TNR doesn't have any counted members or followers at this point, but an increase in page views through April has proved that the reviews listed here have not gone unnoticed.  Nevertheless, it is the goal of TNR to push through adversity and to keep turning out reviews.  Several posts are in the works, including a belated Crysis 2 campaign and multiplayer review, and a few editorial posts regarding the gaming industry.  Even though things have slowed, nothing should be considered in a standstill at this point.  If you are reading this, expect more current posts to follow in the near future.  TNR, unlike Sony, will not promise one thing and then deliver it far past the expected date.  So, dear reader, if you are out there take heart in the fact that more posts will come. 

Thursday, May 5, 2011

Gran Turismo 5 Review/Commentary (Titles I Missed)





Gran Turismo is one of those franchises that gamers either get, or they don't.  Perhaps it is the emphasis on a true racing "simulation" experience, or perhaps it is the fact that the game has so much depth that it fails to capture a player's short attention span.  However, automobile enthusiasts have been singing the praises of Gran Turismo for years in regard to the level of painstaking recreation of showcase vehicles and the extensive library of autos that each title provides.  Gran Turismo 5 is no exception to this rule with an exhaustive vehicle catalogue, and a renewed dedication to being one of the most realistic (see difficult) racing sims available. 

It is obvious that GT5 tries for variety in all things racing.  GT5 runs the gamut from freestyle racing events to Nascar, Formula 1, rally races and more and it does so with an exceptional amount of dedication to respecting the mechanics of each racing technique.  In this regard, GT5 delivers what hardcore fans of the series crave in terms of involvement.  However, as a casual gamer approaches this title, much of this nuance is lost.  Sony's exclusive title is perhaps the least accessible racing title on the Playstation 3 console, or on any console for that matter.  That is not to say that the game is bad or too difficult to attempt, but it is definitely geared for more seasoned fans of the series in general. 

GT5 makes players throw out the notion that it is a game at all, but rather a glimpse into the more complicated world of racing in general.  There are some areas that have been smoothed out to make upgrading easier, but the driving mechanics of the title really force some critical thinking from players.  There are ways to exploit upgrades or to out muscle AI opponents, but in the end, a player's success is measured by the level of commitment that he or she has put into mastering what would seem like simple controls and a complicated vehicle selection process.  Every vehicle in this title carries a very true to life set of racing credentials and a unique physics subset that makes it handle in a realistic fashion.  By this standard, racing a 1969 model year American muscle car feels light years different from driving a '69 Euro sports car, and rightly so.  In this regard, GT5 forces a level of careful dedication that casual players won't appreciate.

In many ways, GT5 may disappoint a majority of players who pick it up, but Polyphony studios has done something with this title that could help to save the video game industry as a whole if more developers followed the same standard of devotion.  By making a game that stratifies itself from other general public titles, Polyphony is discouraging gamers from making such wanton decisions about purchasing their title if they don't want to make such a complicated commitment.  If games within the shooter genre were developed in a way that forced players to make such involved decisions, it would likely alienate much of the horde-like following that has grown surrounding it.  However, it would also insure that a higher quality of clientele would build around the genre.  With all of the issues currently plaguing the gaming industry from hacking to game mechanic exploitation, players are ultimately more satisfied with a product that weeds out less favorable and exploitative abusers.  

Gran Turismo 5 is a high quality product in every regard, but it is also a title that aspires to something higher than video game status.  As a result, it leaves the interests of some gaming fans by the roadside, but this isn't a negative criticism by any means.  Instead, the standards by which GTA5 was crafted should set a lofty example for the rest of the gaming industry which has grown somewhat stale by comparison.  As other titles become more focused on driving up profits and driving down difficulty, those of the same ilk as GTA 5 will save the spirit of diversity that video games used to strive for.