Almost cool......almost. |
Vanquish is one of those titles that inspires a lot of nostalgic moments for gamers who have watched this industry grow into what it has become today. From the time that the title screen loads, flashbacks of games like Zone of the Enders, and other great titles can be felt. The moments of insane action and one dimensional dialogue are reminiscent of an era of gaming gone by, but does a title like this have a place in a world where gamers are more and more critical of how a title advances the industry as a whole? Maybe not.
Presentation/Visuals
Vanquish is sort of a mixed bag when it comes to its stylistic qualities. As a player, you are given an over the shoulder third person view of sorts as the game's action plays out. Graphically, the model rendering of the main characters and of the enemies looks fantastic, but at the same time conventional. Mechanical characters look like 3D modeled anime drawings for the most part, and human combatants have muscles that would put Gears of War characters to shame. In a sci-fi shooter like this, particle and explosion effects are paramount to the combat simulation, and Vanquish doesn't disappoint in this regard.
Cinematic sequences were long at times in this game to the point that it felt like being hammered over the head by cheesy dialogue and and overblown storyline. Playing through a 3D anime was cool at times, but it would have been better to let the action speak for itself and spare the directorial effort. Luckily, most of the cinematics are skippable, and there is always a mute button for the in game dialogue.
Control/Gameplay
Vanquish plays like many 3rd person shooters, and the control scheme isn't too different from what you would find in those titles. There is a blind fire and precision shooting function for most situations, and players have the ability to change weapons to suit the situation at hand. Also, weapons can be recovered on the field or current weapons can be upgraded to improve their stats. This mechanic felt like a throwback to old school 2D scrolling shooters where different weapons could be leveled up on the field, but if a gun runs dry or is switched for another of the same type, its back to 1st base. The weapons themselves seem pretty balanced, but run and gun is almost always the method of choice for dealing with enemies given the amount of action going on at any given moment.
Some functions seemed to be useful in combat, but others were a bit too theatrical such as the grenade throw animation which has the main character jumping to lob grenades or EMPs. The animation itself is a bit long and takes away some credibility from a power suit wearing cyborg who can lift large objects.
Final Impressions
Vanquish is one of those titles that promises a lot, and then leaves experienced gamers underwhelmed in a way that has nothing to do with the game's difficulty or its combination of game play elements. This title is not sub-par in any one category, but at the same time it fails to deliver anything new to the shooter sub-genre. At the end of the day, playing Vanquish feels like playing so many dated titles of a time gone by, and that is where it loses its value in today's video game market. As gamers demand constant innovative releases, games like Vanquish that clearly pay homage to older games will continue to lose importance.
Overall Score: 5/10 (Playable)